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interviews archive

Interview with Cecil Kim

  I am a Co-Owner/Creative Director of Section Studios and Bluecanvas Inc which I joined last week after 11 years of employment with Sony Santa Monica Studio. I was Visual Development Lead at Sony Santa Monica Studio who brought the God of War franchise and many other hit titles to the gaming world. I also teach at Otis College of Art and Design and Art Center College of Design in the entertainment design program and have taught at Gnomon School of Visual Effects.

 

Read the interview with Cecil Kim by Travis Bourbeau

interviews archive

Interview with Dave Pasciuto

Similar to many artists, I was a very imaginative kid much like Calvin from Calvin & Hobbes- which I am a huge fan of. I was attracted to anything that didn't look "real." Stuff like spaceships, robots, comic books and cartoons like Transformers, Robotech, Voltron, and Thundercats- Cheetara was so hot! Of course there were all the toys that went along with those shows, but they were a huge part of me growing up. I'd like to say Star Wars, but I was really young when it came out and actually had to leave the theatre for Empire Strikes Back. I think I was about 6 or 7 at the time, it sort of just freaked me out, I got scared. Hah! So it was only later that I could appreciate it for what it was, but loved it. Needless to say, these things influenced my drawings and art.......

 

Read the interview with Dave Pasciuto by Travis Bourbeau

interviews archive

Interview with Vitaly Bulgarov

Hi-tech design is a design based on using the most advanced technologies currently available. That means something that was considered hi-tech in the 80′s would be obsolete today. My goal is at some point to be able to create art which would look advanced but timeless and not really be attached to cutting-edge technologies of our generation, but something that you look at and can't say whether it was built 2,000 years ago or it will be built 2,000 years from now…

 

Read the interview with Vitaly Bulgarov by Travis Bourbeau

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Interview with Ron Lemen

 Art is not something that is learned and then forever perfect in our way of practice. Unless we do constantly practice, I can honestly say from experience and from observation that all the skills go to crap pretty quickly. That is, we forget things fast. These are muscles we are developing and just like working out, they atrophy if not exercised enough.......

 

Read the interview with Ron Lemen by Travis Bourbeau

interviews archive

Interview with Wayne Hollingsworth

I received my Masters degree from Digital Media Arts College specializing in Visual effects and computer animation. Trained as a generalist, I always had a passion for Visual Effects and the dynamic aspects of 3D. So I decided to specialize in Fluid and Dynamic simulations. I was fortunate enough to sign my first contract with The Moving Picture Company (MPC), and I have been working in LA as an FX artist ever since......

 

Read the interview with Wayne Hollingsworth by Travis Bourbeau

interviews archive

Interview with Alex Alvarez

Suits vs. Shirts, or Business vs. Creative types. It was 118 degrees with no air conditioning. There were a bunch of artists from games, film, and fine-art soaking wet in the middle of the desert with nothing to drink but Red Bull when I first met Alex Alvarez. I was a studio partner holding a workshop in Austin, Texas and fully expected to meet an entrepreneur or "CEO" type in a business suit. You know the type that tries to "fit in with the artist". Instead, I found a 32 year old artist in cargo shorts and a black t-shirt, as excited as we were about the event. Alex was checking out every demonstration he could, with his only frustration being that he couldn't see all of them. In short, he wasn't the "Suit" I was expecting to find, but a passionate artist ecstatic to be hanging out with like-minded individuals. With the release of his Master Class, an advanced 3D Creature Development course based on his Gnomon School class for certificate students, I wanted to sit down and gather some thoughts on Alex's experiences over the past thirteen years building companies by artists, for artists.....

 

Read the interview with Alex Alvarez by Travis Bourbeau