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Interview with Meghan Farrell

At times I have been personally blamed for all the image problems women face in today’s society. I can’t help but believe that isn’t the case. I try to look at it this way – when I go to the store and I want to purchase a make up or hair product.. I would be far less likely to purchase something advertised from an un-retouched image where the model looks like she has a hang over and a bad out-break of acne. That is just life – as consumers, we flock to purchase goods that we think will enhance our life. It may be all one big lie, but hey, it keeps the economy going. Also- I try whenever possible to educate people about retouching...


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Interview with Marc Gabbana

I’m an illustrator and Concept Artist. I was born in France and moved to Canada when I was 11 years old. After high school, I attended architecture school at Lawrence Institute of Technology in Southfield Michigan for a year before enrolling at the Center for Creative Studies – College of Art and Design (CCS) in Detroit where I received my BFA in illustration in 1990. While there I also took various fine art and industrial design courses. I started out doing advertising work for local agencies with clients ranging from Little Caesar’s pizza to big automotive clients such as Ford, Chrysler, GM and Toyota – doing a lot of marker storyboards, comps and finished gouache paintings for brochures and posters. I liked the fast pace of the ad industry which helped me to develop speed and confidence in my work. The first movie I worked on was Spawn in 1996. It was then that I knew I wanted to explore concept design for other movies. I have been very fortunate to work on some of Hollywood’s biggest projects including the Star Wars prequels and the Matrix trilogy.


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Interview with Wayne Barlowe

 I’ve been professionally active in both art and Science Fiction for the last 31 years, having started out very early. I received my first commission in Cooper Union and proceeded to execute hundreds of illustrations in publishing for every major book and magazine publisher in NYC. As I worked on commissioned paintings I also endeavored to create an identity as someone who conceived and created his own book packages. BARLOWE’S GUIDE TO ET’S, developed when I was around 20, was the first of many books that I generated. EXPEDITION, BARLOWE’S INFERNO and others followed, all projects that were designed to create interesting worlds and accessible IP.


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Interview with Wendy Froud

 I have always been interested in dolls. Both of my parents were artists, my father was a sculptor and my mother was, and still is, a painter and collage artist. They were also both teachers so we had art all over the house all of the time and access to all sorts of materials. They always encouraged me to make things, but my mother also read to me a lot as a child. Every night we read fairytales, we read the Narnia books and as I got older she read the Tolkien books.


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Interview with Sparth

Well, to sum it up, I have been an artist since I was five. I lived abroad for many years as a kid, went back to France at the end of the eighties until 2003 when we decided to leave for Canada. In 2005, we had to solve a dilemma: leave Montréal where people are great, but where the weather was so hard to endure. We finally settled down in Dallas and I have been living here since.


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Interview with Ryan Church - part 1

since about the age of five I have been drawing. Illustrating books, making my own books, copying dinosaur books, spaceship books and stuff like that.  My dad was an artist so he put a pencil in my hand early on.  He taught me the basics of perspective and stuff really early. I’ve been drawing as early as I can remember.  I always knew I wanted to go to school to be an artist, but I wanted to do other things too so it wasn’t until later on that I made the decision and said this is where I want to take my life. 


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