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Blender, Cycles, Photoshop & After Effects Workflow with Chris Beatty
Texturing, Lighting, Animation & Rendering Techniques With Eric Keller
Hard-Surface Design, Modeling & Rendering Techniques with Kris Turvey
Substance 3D Modeler, ZBrush & Blender Workflow with Corey Gooch
Photoshop, Fusion, Maya & Substance Painter Workflow with Kris Turvey
Prop Design using Photoshop, Blender, Octane & ZBrush with Olivier Dubard
Weapon Modeling, Texturing & Rendering Techniques with Thomas Butters
Concepting using Substance 3D Modeler & Blender with Bryant Momo Koshu
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott
An Environment Generalist Workflow with Jianfeng Li (Allan)
Weapon Modeling & Texturing Techniques With Sean Marino
3D Design using 3D-Coat, ZBrush, KeyShot & Photoshop with Joe Gloria
Prop Scanning Through to Final Production Asset with John William Crossland
Hard-Surface Mech Set Using Blender With Gavin Manners
Learn Production Techniques for Feature Films With Peter Aversten
Modeling & Shading Workflow for Maya, Mari & V-Ray With Babak Bina
Lighting and Post-Production Techniques with Jesse Flores
Texturing and Shading for Production