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Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana
Houdini, Arnold & Nuke Workflow with Frederick Vallee
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff
Utilizing Parameters to Create Multiple Materials with Kat Tamburello
Look Development for Realistic Surfaces With Wojtek Piwowarczyk
Create Realistic Shaders & Procedural Textures in Maya & Redshift With Adrien Vallecilla
Icy Cliffs & Rocky Terrain With Rasha Shalaby
Substance Designer and ZBrush Techniques with Nate Stephens
Texturing and Shading for Production