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Advanced Real-Time FX Workflows for AAA Games with Fabio M. Silva
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff
Utilizing Parameters to Create Multiple Materials with Kat Tamburello
Niagara & Substance Designer Workflow With Pawel Margacz
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney
Unreal Engine & Maya Techniques With Rodrigo Brea
Texturing & Shading Using Maya, Substance, Houdini & Redshift With Brent Le Blanc
A Complete Pipeline With Peyton Varney
Substance Designer and ZBrush Techniques with Nate Stephens