The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Justin Holt began his career as a lighting technical director working at Rhythm & Hues Studios on the Academy Award Winning Animated Feature Happy Feet. However, his passion for textures landed him a gig as a texture painter on his second feature film, The Kingdom. From there Justin's career quickly sky-rocketed from being a part of a small team who painted textures for The Hulk and his rival The Abomination in the second adaptation of The Incredible Hulk, to painting the Owlship in Zack Snyder's Watchmen. After leading texture work at Industrial Light & Magic working on Gore Verbinski's feature animation Rango starring Johnny Depp, Justin has moved up to Vancouver to build a new texture pipeline and oversee the texture work coming out of Image Engine. Currently he is leading work on Neill Blomkamp's highly anticipated Elysium as well as R.I.P.D.
" Justin is the only texture artist whom I would trust with my models. His passion and unparalleled skills are showcased in each aspect of his craft. I've always been curious about his methods, and this tutorial will reveal his engaging teaching style and easy-to-follow work process. Definitely an invaluable learning tool from one of the film industry's very best artists."