Pre-Visualization for Film

with Jason Michael Hall

Chapter List

Description

Many of today's films are extensively pre-visualized using 3D tools, in order to block out scenes and plan for both on-set shoots and visual effects. In this title, Jason Michael Hall will show you the power of pre-viz and how much a single artist can achieve in a relatively short amount of time. The demonstration will also prepare you for what it will be like to work as a pre-viz artist in the film industry. Starting from an empty scene in Maya, Jason will show the process of building assets and setting up your scene, including free and affordable resources for retaining assets and streamlining your workflow. Followed by a discussion on cameras and cinematography basics, he'll take you through the blocking stage to a fully realized action sequence while discussing efficiency, organization, cinematography techniques, and tips and tricks to speed up and streamline your workflow.


Duration: 212 Minutes

Format: HD 1920x1080

Tags



Software Used

IMAGE GALLERY

  • Comic Book Illustration
  • Comic Book Illustration
  • Comic Book Illustration
  • Comic Book Illustration
  • Comic Book Illustration
  • Comic Book Illustration
  • Comic Book Illustration
  • Comic Book Illustration
  • Comic Book Illustration

Jason Michael Hall

Previz Artist at Unit Eleven

Jason Michael Hall has been an artist in the Film Industry for ten years. Arriving in LA with a skillset in comics, illustration and web design, Jason's goal was to change his career path and get involved in Visual Effects. He restarted has career primarily as a Pre-Visualization artist on the first JJ Abrams’ Star Trek a few weeks before graduating from the Certificate Program at the Gnomon School of Visual Effects. Since then he has been creating amazing action sequences for many of the top big-budget Visual Effects films of the last decade; including Star Trek, Justice League, Teenage Mutant Ninja Turtles, Transformers, Mission Impossible, X-Men and Deadpool. While primarily working in Pre-Viz, he’s also contributed in areas such as concept design, storyboarding, animatics, and other pre-production needs that include Motion Tests, Postviz, Pitchviz, and VR media. He’s currently living in the Echo Park neighborhood in Los Angeles with his wife Nicky when not traveling with a production. There he keeps himself busy with various other creative pursuits like pitches for original IP’s, writing music, DJ'ing, and trying to get better at the didgeridoo.

  • Not only a complete pleasure to work with & someone I am grateful to call not just a colleague, but a friend...an incredibly talented, creative and passionate artist who's talents are not just previs-specific, but extend in myriad, multi-faceted ways to the beautiful world of art in general. You are dedicated to your craft as a life-long endeavor, always excited about discovering and pursuing new ideas, and have the vision and willingness to share your expansive knowledge with other talented and likeminded artists who will thus be able follow in your footsteps, and learn from one of the best!

    - Jill Ambrosino
    Producer, Unit Eleven

  • I was lucky enough to work previs with Jason at 20th Century Fox on a number of projects. Through those years, I was witness to his brilliant attention to detail and constant professionalism. His eye for layout, composition and animation was unmatched and he led the charge on a number of production-saving turnarounds. I can say, unequivocally, that I would not be where I am today without his tireless work ethic, expert guidance, and true mentorship.

    - Matt McClurg
    Previs Director at Pixomondo