The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this first title of a series on comic book illustration techniques, David Finch takes you step-by-step through the processes he uses to create the highly detailed pencils of a comic book page. This lecture will lead you from the very basics of tube forms and page layouts to the finishing techniques of rendering and texturing an image. You'll also learn about the physical tools used by the artist to create various effects and backgrounds. This demonstration also gives you a first-hand look at the evolutionary process an artist undertakes in the conception and development of a new character, including the artist's thoughts and decision making, and how mistakes and design problems can be resolved when they arise.
Duration: 140 minutes
Format: HD 1920x1080
David Finch began his comic book career at the age of 22 at Top Cow Productions, part of Image Comics. There he created Ascension and Aphrodite IX, both of which were top sellers in the business, with Aphrodite IX debuting as the number one comic book in the industry. In 2001 he made the move to Marvel comics where his catalog of work included Call of Duty, Ultimate X-Men, Avengers Disassembled and The New Avengers. His run on Moon Knight skyrocketed this title into the main Marvel universe and landed him a top-five book which sold more than five times the title's previous release. David then turned his attention to working with Lost, Heroes and Smallville executive producer, Jeph Loeb, on Marvel’s smash hit Ultimatum. 2010 saw another major change in David’s career as his made the transition from Marvel Comics to DC Comics and the Warner Brothers banner. His artwork will be featured on the covers for the upcoming follow up to Darkest Night, entitled Brightest Day. In addition to his comic career, David has also worked in video games, music and film.
"Dave Finch is one of the most dynamic illustrators working in commercial art today. His amazing layouts, his unique character designs and his extraordinary flair to create exciting images are nothing but top flight. And it's fun... something that's incredibly difficult to pull off and he does so consistently."