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Real-Time Cinematic Workflow using Unreal, Blender & Houdini with Kosuke Iwasaki
Production-Ready Workflow using Golaem, Maya & Unreal Engine with Wilfried Lhomme
Game Animation Principles using UE5, Maya & Photoshop with Tobias Ahlgren Cederlöf
Production-Ready Workflow using UE5 with Kosuke Iwasaki
Houdini, Photoshop & Unreal Workflow with Antonio Cappiello
An Efficient & Flexible VFX Pipeline for Games with Keagan Williams
Niagara & Substance Designer Workflow With Pawel Margacz
Fundamental & Advanced Techniques With Charleston Silverman