Aug 05, 2026
In this concise workshop, Senior Concept Artist Andre-Lang Huynh demonstrates his complete workflow for designing and sculpting a mech from scratch using Adobe’s Substance 3D Modeler....
Jul 23, 2026
Learn how to build a production-ready cinematic effects shot centered on a charged energy beam using Niagara and Sequencer in this workshop for intermediate Unreal Engine and real-time VFX artists....
Jul 09, 2026
This comprehensive 4-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability....
Jun 30, 2026
This 30-minute workshop offers a comprehensive breakdown of Ted Mebratu’s tried-and-tested workflow for quickly achieving an atmospheric rainy lighting scenario in Unreal Engine with Ultra Dynamic Sky....
Jun 04, 2026
Grooming Techniques using XGen, Unreal & Marmoset Toolbag with Guillermo Cortes In this...
May 13, 2026
Advanced Real-Time FX Workflows for AAA Games with Fabio M. Silva In...
Aug 21, 2025
Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana Continuing on from Giovani...
Jul 22, 2025
Designing Actions for Games & Cinematics with Brad Faucheux Learn how to animate...
Jun 03, 2025
Modeling, Texturing & Rendering Techniques with Joshua Haun Learn how to use Blender...
Apr 17, 2025
Animating Game Creatures Using Maya with Christian Brierley Dive into the world of...
Feb 04, 2025
Making a Fully Textured, Game-Ready Character with Omid Moradi Following on from...
Jan 31, 2025
From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid...