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GAME ART & REAL-TIME WORKFLOWS

  60 posts

  Aug 05, 2026

Design Mechs in VR Using Substance 3D Modeler

In this concise workshop, Senior Concept Artist Andre-Lang Huynh demonstrates his complete workflow for designing and sculpting a mech from scratch using Adobe’s Substance 3D Modeler....

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  Jul 23, 2026

Creating a Charged Energy Beam in Unreal Engine

Learn how to build a production-ready cinematic effects shot centered on a charged energy beam using Niagara and Sequencer in this workshop for intermediate Unreal Engine and real-time VFX artists....

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  Jul 09, 2026

Creating Realistic Cliff Materials using Substance Designer

This comprehensive 4-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability....

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  Jun 30, 2026

Lighting Realistic Rainy Weather in Unreal Engine 5

This 30-minute workshop offers a comprehensive breakdown of Ted Mebratu’s tried-and-tested workflow for quickly achieving an atmospheric rainy lighting scenario in Unreal Engine with Ultra Dynamic Sky....

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  Jun 04, 2026

Creating a Real-Time Horse Groom for Games

Grooming Techniques using XGen, Unreal & Marmoset Toolbag with Guillermo Cortes In this...

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  May 13, 2026

Creating a Sci-fi Dome Barrier in Unreal Engine

Advanced Real-Time FX Workflows for AAA Games with Fabio M. Silva In...

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  Aug 21, 2025

Procedural Workflows for Games using Houdini

Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana Continuing on from Giovani...

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  Jul 22, 2025

Animating Stylized Attacks in Maya

Designing Actions for Games & Cinematics with Brad Faucheux Learn how to animate...

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  Jun 03, 2025

Architectural Design for Games using Blender & UE5

Modeling, Texturing & Rendering Techniques with Joshua Haun Learn how to use Blender...

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  Apr 17, 2025

Creature Animation for Games

Animating Game Creatures Using Maya with Christian Brierley Dive into the world of...

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  Feb 04, 2025

Creating a Character for Games: Vol. 2

Making a Fully Textured, Game-Ready Character with Omid Moradi Following on from...

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  Jan 31, 2025

Creating a Character for Games: Vol. 1

From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid...

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