Digital Sculpting Series

with Nick Zuccarello

Sample Clip

ZBrush Base Head with Tutorial.

  • Duration: 30 min

In this tutorials, Nick Zuccarello shows explains the different features of his base ZBrush head that are designed to make it easier when working with your model in a production setting: Polygroups for facial features Layer for open mouth Nick also goes over some foundational tools for working with your model: Transpose and Topological Masking.

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Using Photos As Displacements

  • Duration: 26 min

In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, Zbrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.

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Manimal 3D Sculpting Session

  • Duration: 199 min
  • # of chapters: 6

In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers. The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL

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These videos are available as Digital Downloads only, at a resolution of 1024x768. Software requirements: QuickTime Movie Player (Version 7.0 or higher).

Nick Zuccarello

Graphics Trainer

Nick Zuccarello is a Graphics Trainer for Electronic Arts. (EA Tiburon) Nick Has worked in the computer graphics/video game industry for over 10 years. He has worked with companies such as Sony Online Entertainment, High Moon Studios and Electronic Arts as a Character/Creature Artist. He has worked on Star Wars Galaxies, Darkwatch and Madden Next Gen.