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Professional Training for Artists

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Sci-Fi Costume Design in ZBrush

with Luca Nemolato

This lecture teaches you to imagine your concepts in three dimensions from the start, making your workflow quicker and more efficient.
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Texturing Environments with Mari

with Jessica Canter

Jessica demostrates how to create a highly detailed environment using Maya, Mudbox and Mari.
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Character Concept Design

with Johnny Fraser-Allen

Johnny shares his design techniques to create unique pirate costumes for his client Richard Taylor of Weta Workshop.
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Efficient Cinematic Lighting 2

with Jeremy Vickery

In this lecture, Jeremy shares his approach for lighting a short film, with two characters and 17 shots, that culminates into a beautiful project.
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Introduction to Substance Painter

with Christophe Desse

Christophe Desse introduces us to the world of Substance Painter and the Redshift renderer, with a detailed introduction to the tools and features.
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Introduction to World Machine

with Dax Pandhi

Dax Pandhi introduces the fundamentals of procedural terrain generation using World Machine. We learn the essential building blocks of digital terrains and demystifies the seeming…
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Meet the Artist

Interview with Manny Fragelus

Basically I’ve been working in the animation industry for just about 9 years now. Upon graduating college, a couple friends […]

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community forum image challenge

2D Contest: Aztec God

Winner: ogereye

3D Contest: ISS 2115

Winner: Kongen

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Enter the Contest and Win!

Every month we create new 2D and 3D challenges. Winners receive up to 25 titles of their choice from the Gnomon Workshop library. Good luck! Contest Details

Contest Details

About the Image Challenge

Online communities have proven to be an amazing resource for artists. The Gnomon Workshop has had the unique opportunity to inspire, motivate and train artists from all walks of life and all around the globe, and our forum is a great place for you to share your work with other artists who have a passion for learning and community.

Every month we create a new challenge based on specific themes. Our judges select four winners from the 2D Concept and 3D Concept categories (8 total), who will receive up to 25 Gnomon Workshop titles (winners get to choose of course)!

What criteria are used to pick the winner?

The winners are chosen based on our judges' personal criteria, however we often award prizes to artists whose CONCEPTS or IDEAS are excellent, regardless of technical execution. While first place awards tend to bias to a combination of concept AND technical merit, we often choose winners who show POTENTIAL. We love to see new artists emerge, and this is a good way to give artists exposure while rewarding them for their talents.


Their professors – and founders – are people who truly inspire. They don’t just teach the ‘how to’ – they give you context, understanding and expectations of ‘how to on the job’. Theirs is a practical approach to actually working in film, video and gaming. It’s that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance? — JJ Abrams, CEO, Bad Robot Productions, Director Star Trek, Super 8

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Click to hear what many of the industry's top artists think about the Gnomon Workshop!