Advanced Rendering

Archviz Rendering in Mental Ray with Alex Sandri

Sample Clip

How To Use Mental Ray's Importons in an Archviz Pipeline

  • Duration: 60 min

Mental Ray Importons and Irradiance Particles rendering algorithm, is a novel approach to compute global illumination based on importance sampling, which tends to converge much faster to a desirable quality than the existing solutions like global illumination photon tracing combined with final gathering. Everybody seems to agree that this Mental Ray rendering algorithm, represent the future of 3d Rendering and is still in the Optimization Phase. In this tutorial I have explained a few different approach "workflows" to present the user with more choices in terms of light mood and render times output.

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Alex Sandri

Freelance Artist

Alex Sandri comes from Milano, Italy. He is a former fashion photographer and lives in Bangkok & Koh Samui, a small tropical island in southern Thailand. He has over 10 years experience working in Maya & Mental Ray on Architectural Visualization projects.

"His lighting and shading skills, and his constant quest to achieve photorealism in his projects, are well-known in the 3D Community...!"

Christoph Martin
German Mental Ray, Administrator