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Lighting and Rendering Pipeline with Rob Nederhorst

Sample Clip

In this tutorial, Robert Nederhorst (VFX Supervisor on Archetype) shows the entire process on how a shot came to be. He starts at the beginning by creating an HDRI using PTGui and ends with a final composite. After constructing the HDRI, Rob moves into Maya for shader development and rendering, using VRay to output the various passes and layers for the shot. Once the plate is cleaned up and the 3D character has been color graded and integrated into the shot, he constructs a production "gizmo" to give the artists control over various attributes of the composite. Rob then applies the final touches, like atmospheric effects created using PhoenixFD, film flicker and grain, along with realistic camera shake, lens flares and lens distortion to create the most believable result.

  • Making Spherical HDRI in PTGui
  • VRay Lighting and VRay RT
  • Understanding VRay Adaptive Sampling and DMC
  • Render time Subdivisions and VRay Proxy
  • VRay Dynamic Memory
  • VRay Material and Texture Setup
  • Setting up VRay Render Passes
  • Compositing in Nuke
  • Plate Cleanup, Rotoscope and 3D Integration in Nuke
  • Color Grading in Nuke
  • Specular Glows and Blooms
  • Constructing Nuke Groups with Production Controls
  • Atmosphere with Phoenix Fluid Dynamics
  • Re-introducing Film Flicker, Grain and Camera Shake back into plate
  • Lens Flare and Lens Distortion Tools
  1. Project Introduction
  2. Constructing the HDRI for Image Based Lighting
  3. Maya and VRay Setup
  4. Using VRay Proxy
  5. VRay Material
  6. Lighting
  7. Rendering
  8. Passes and Layers
  9. Composite Setup & Plate Cleanup
  10. Foreground Roto
  11. Grading, Glows and Depth
  12. Constructing the "Robotron" Gizmo controls
  13. Atmospherics and Phoenix Fluid Dynamics
  14. Film Flicker
  15. Camera Shake
  16. Flare Generation
  17. Lens Distortion and Aberration
  18. Film Grain and Closing Comments
  • Product Code: RNE04
  • ISBN: 1-59762-751-8
  • UPC: 805366018122
  • Duration: 317 minutes
  • Formats: DVD-ROM, Digital Download

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2


  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

  • Software Used:

  • The Foundry

  • Autodesk

  • Chaos Group

  • PTGui

Robert Nederhorst

Visual Effects Supervisor

Rob Nederhorst started his career in visual effects in 1998 at Digital Domain where he worked on such feature films as Stealth, The Day after Tomorrow, Daredevil, Star Trek: Nemesis, We Were Soldiers, Vanilla Sky, Spy Kids, The Grinch Who Stole Christmas, X-Men, Supernova, as well as dozens of commercials. He then served as a Visual Effects Supervisor at Sway Studios where he was nominated for a Best Compositing in a Commercial award by the Visual Effects Society for his work on a set of Djarum Mezzo commercials for Joseph Kosinski. In December 2008, Robert moved to the Santa Monica offices of ReelFX as visual effects Supervisor. He worked on projects for clients such as Sunny D, Toyota, Schiff, Fidelity, Ferrari, Paul Mitchell and a theatrical spot for Coke/AMC which is in theaters all across the USA and was nominated for a VES Award for Best Created Environment. He later left Radium/ReelFX for a Visual Effects Supervisor position at Svengali FX. At Svengali he worked on Iron Man 2, The Last Airbender, and Priest. Rob's current freelance Visual Effects Supervisor status has offered him work on Thor, Captain America, as well as serving as Stereographer on Spy Kids 4.

Watch this tutorial now with an Online Training Subscription.

"Rob Nederhorst provided Reel FX with incredibly in-depth and effective training when visiting our studio. Any opportunity to tap into his vast Nuke knowledge base will be well worth the investment."

- David Parrish
ReelFX Creative Studios

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