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3D Design for Production

With Vitaly Bulgarov

Sample Clip

In this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch. He begins by making a quick bust sketch in ZBrush®. He then creates a detailed suit design in XSI® using the block-out as a guideline for the proportions of the alien bust. By doing this, Vitaly shows the techniques and tools he uses to create complicated surfaces like multi-layered metal plates, rubber pads, tubes, and attachments. Solving design on the fly, without making any preliminary sketches, he builds a fully detailed mesh for the helmet and suit, explaining why certain design decisions are made. Once the model is complete, Vitaly takes it into KeyShot® for raytrace rendering and then brings the renders to Photoshop® to finalize the design, push the overall look and bring more personality to the character by adding final textures and detail enhancements.

  • Sketching a guide mesh in ZBrush
  • Introduction to XSI Modeling Workflow
  • Retopologizing and Refining Form in XSI
  • Relaxing and Shrink-wrapping geometry in XSI
  • Micro Detailing
  • Using existing edges to add extra details
  • Material and Lighting setup in Keyshot
  • Rendering with KeyShot
  • Refining Textures and Materials in Photoshop
    Chapters:
  1. ZBrush Block Out
  2. XSI Intro
  3. XSI Block Out
  4. XSI Initial Detail
  5. Topology Clean Up
  6. Neck Refinement
  7. Refinement Part 1
  8. Refinement Part 2
  9. Refinement Part 3
  10. KeyShot
  11. Photoshop

  • Product Code: VBU02
  • ISBN: 1-59762-771-2
  • UPC: 805366017934
  • Duration: 148 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • Softimage
    XSI

  • Adobe
    Photoshop

  • Pixologic
    ZBrush

  • Keyshot

Vitaly Bulgarov

3D Artist

Vitaly Bulgarov is an award-winning 3D artist who is currently working at Blizzard Entertainment as a Cinematic Artist. He started his career in Moldova as a freelance artist about six years ago. After moving to Moscow he worked in major Russian game development studios as a full-time artist, while at the same time continuing to freelance for American and European studios. Vitaly regularly contributes to online CG artist forums and has won many awards including a CGChoice Award as well as the 3DTotal Excellence Award.

"When I came across Vitaly’s work for the first time I was really impressed by his notion of design, shapes and form. In addition to Vitaly’s mechanical design, which is one of the best that I have ever seen, his creative organic design has an extremely strong style, which make his work very unique. I am very proud to have Vitaly on my team."

- Fausto De Martini
3D Art Director
Blizzard Entertainment

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