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Creating a 3D Figure Study

A Three-Hour Workflow with Jeremy Engleman

Sample Clip

This lecture demonstrates a technique that encourages the artist to pursue three-hour figure gesture studies in 3D. These 3D gesture 'paintings' allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D. While a reference photograph is used for the purposes of the lecture, the techniques have been developed under the time constraints of working in front of a live model. Techniques will be demonstrated for the three phases of creating a quick study; modeling, texturing and lighting using ZBrush, 3D Coat and Modo. Each of the phases will be built from the ground up, and the purpose of each component is demonstrated. This methodology can easily serve as a foundational 'underpaint' for a more polished, realized work. When the underpaint is solid, more finished work is solely a matter of adding additional layers and filling in details.

  • ZBrush, 3D Coat, and Modo are demoed and their strengths are emphasized
  • Equipment needed, ideal software pipeline for this exercise
  • Reference books, online figure pose sources and where to go for live model sessions
  • Gesture sketching in ZBrush using a very limited toolset
  • How to best refine the form within an allotted time
  • Staying loose in an inherently tight medium
  • Building skin texture paint in layers to create depth and richness
  • Determining and concentrating on a focal point
  • Roughing in an environment, including techniques for quick cloth
  • Building lighting in layers from an initial value study
  • Skin specularity and reflection
  • Simple and effective post processing in Photoshop
  • Stereoscopic rendering and display of the figure
  1. Introduction
  2. Capturing the Pose
  3. The Sculpt
  4. Texturing
  5. Lighting
  6. Post
  7. Stereo
  • Product Code: JEN10
  • ISBN: 1-59762-772-0
  • UPC: 805366017927
  • Duration: 174 minutes
  • Formats: DVD-ROM, Mac or PC only

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2


  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • Pixologic

  • Adobe

  • Luxology

  • 3D Coat

Jeremy Engleman

Jeremy has been working professionally in computer graphics since 1993. Having worked previously in games, multimedia, print and film, Jeremy is currently working for DreamWorks Animation as a look development artist. Jeremy has worked for many clients including Sting, Peter Gabriel, Dodge, Penguin-Putnam, Duncan Studio, Disney and more. He has worked on award-winning projects such as Vigilante 8, Leonardo da Vinci's Codex Leicester, Riven: The Sequel to Myst, The Patriot, Sinbad, Shark Tale, Flushed Away, The Guardians, and How to Train Your Dragon.