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Unreal Development Kit: Materials

An Introduction with Waylon Brinck

Sample Clip

In this video, Waylon Brinck teaches the fundamentals of creating materials in the Unreal Development Kit. Waylon begins by showing examples of what’s possible to create in Unreal, then dives directly into the basic features of the editor. With an eye on developing a deep fundamental understanding of the tools, Waylon covers a variety of progressively more advanced features, with plenty of examples along the way. You’ll also receive a brief introduction to more advanced features like vector math and reflections, as well as performance optimization. Whether you’re new to material creation in general, or just new to Unreal, this video contains everything you need to get up to speed quickly.Instructor for this title: Waylon Brinck

  • What’s Possible
  • Learning from Real-World Surfaces
  • Basic Material Setup (Diffuse, Specular, Normal)
  • Common Tuning Controls (Tint, Desaturate, Intensity, Contrast)
  • Material Organization
  • Emissive Materials
  • Working with Channels (R,G,B,A)
  • Alpha, Transparency, and Blending
  • Texture Coordinate Manipulation (UV Tiling and Animation)
  • Detail Normals and Masked Blends
  • Material Instances
  • Vectors (Vector Basics, Fresnel, Rim Lights)
  • Reflections (3D and 2D)
  • Bump Offset and Camera Offset
  • Performance and Optimization
  • Advanced Features Overview
  • Complex Material Creation Workflow
  1. Introduction to Materials
  2. Material Editor Basics
  3. Intermediate Features
  4. Texture Coordinates
  5. Material Instances
  6. Transparency
  7. Introduction to Vectors
  8. Reflections
  9. Bump Offset
  10. Performance and Optimization
  11. Additional Features
  12. Final Example
  13. Conclusion
  • Product Code: WBR02
  • ISBN: 1-59762-813-1
  • UPC: 805366017514
  • Duration: 255 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

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  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

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  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • Unreal
    Dev Kit

Waylon Brinck

CG Supervisor
EA Los Angeles

Waylon Brinck has been designing and creating video games since he was a young child. He began his professional career in 1998 when he co-founded Guild Software, an indie game development house, in his hometown of Milwaukee, Wisconsin. In the intervening years he’s racked up game dev experience in multiple disciplines including art, design and engineering. He is currently a CG Supervisor at EA Los Angeles on the Medal of Honor franchise, and he teaches game development classes at the Gnomon School of Visual Effects. Most recently Waylon shipped Medal of Honor: Airborne, one of the first titles released on the Unreal® Engine 3.

"One of the most unique and talented individuals in the games industry; Waylon embodies talent that crosses a very rare gap of art and engineer. His methodical approach to problem solving has made him a valuable sounding board to everyone on our team. He has grown a lot in his time at EA, from Background Artist to CG Supervisor – the rapid progression illustrates that he is not only a valid member of the team, but also a mentor, an example of quality, a partner, a leader, and someone who our team cannot do without."

- Lance Powell
Art Director, Medal of Honor

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