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Intro to the Unreal Development Kit

A Step-by-Step Deconstruction with Waylon Brinck

Sample Clip

In this DVD, Waylon Brinck demonstrates the core features of the Unreal Development Kit Editor. Waylon begins by showing a typical production workflow for level building, then goes through the editor step-by-step, exploring each of the tools needed to build a level, integrate art assets, and ultimately create a finished scene. Along the way, Waylon will introduce core editor features that are the foundation for anyone using the tool. Whether you’re an artist, designer, animator, or engineer, a professional or a hobbyist, this DVD contains everything you need to know to get up to speed quickly on Unreal. Instructor for this title: Waylon Brinck

  • Level Development Workflow
  • Importing Custom Assets
  • Bsp/terrain Building and Tools
  • Testing and Gameplay
  • Lighting
  • Map Editor Window
  • Static Mesh Import Tools
  • Height Fog, VFX and Decals
  • Texture Importing and Materials Basics
  • Play in Editor
  1. Level Building Demo
  2. Editor Intro
  3. BSP Building
  4. Lighting
  5. Terrain
  6. Custom Meshes
  7. Custom Materials and Textures
  8. Other Asset Types
  9. Advanced Features
  10. Conclusion
  • Product Code: WBR01
  • ISBN: 1-59762-830-1
  • UPC: 805366017347
  • Duration: 320 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

  • Software Used:

  • Unreal
    Dev Kit

Waylon Brinck

CG Supervisor
EA Los Angeles

Waylon Brinck has been designing and creating video games since he was a young child. He began his professional career in 1998 when he co-founded Guild Software, an indie game development house, in his hometown of Milwaukee, Wisconsin. In the intervening years he’s racked up game dev experience in multiple disciplines including art, design and engineering. He is currently a CG Supervisor at EA Los Angeles on the Medal of Honor franchise, and he teaches game development classes at the Gnomon School of Visual Effects. Most recently Waylon shipped Medal of Honor: Airborne, one of the first titles released on the Unreal® Engine 3.