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UV Mapping 101

Maya UV Techniques with Kevin Hudson

Sample Clip

In this DVD, Kevin guides the beginning modeler through the concepts and complexities of the UV layout process in Maya. It is essential that UVs are laid out properly so that 3D models can smoothly proceed into the texturing process. Starting with the fundamentals, Kevin prepares the viewer to take on a project as complicated as laying out the UVs for a house. He covers editing the UVs in the UV Layout Window, projecting and editing on a stretched cube, cylindrical and spherical projections, and the principal of using "material splits" as a means of organizing different parts of a model. Intended as an introduction to production UV layout techniques, Kevin's many years of expertise inform this clear and precise lecture.

  • Planar Projections
  • Automatic Projections
  • Proper Size Ratios
  • Layout UVs
  • Cut. Move and Sew
  • Material Splits
  • Cylindrical Projections
  • UV Organization
  1. Introduction and History
  2. Basic UV Editing
  3. Planar Projections
  4. The Cake Plate
  5. Pipes
  6. UVing a House
  7. Conclusion
  • Product Code: KHU03
  • ISBN: 1-59762-833-6
  • UPC: 805366017316
  • Duration: 143 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

  • Software Used:

  • Autodesk
    Maya

Kevin Hudson

Supervising Character Modeler, Animator
Double Negative Visual Effects

Kevin Hudson helped to pioneer the digital character pipeline at Sony Imageworks where he worked for fourteen years. He contributed to such milestone projects as James and the Giant Peach, Anaconda, Stuart Little, Hollowman and Harry Potter and the Sorcerer's Stone. With The ChubbChubbs Kevin helped to develop Sony's pipepline for digital animation feature film and achieved one of his career goals - contributing to an Academy Award winning film. After working on fully digital virtual environments for the first feature length 3D, all CG film The Polar Express, Kevin returned to his creature making roots for Ghost Rider, am Legend and Watchmen, creating photorealistic digital characters for all three films. With these films, Kevin helped to establish the use of Sub-D surfaces and ZBrush at Sony. Recently Kevin moved to London to work at Double Negative Visual Effects.

"Kevin Hudson is one of the most talented 3D artists I've ever had the pleasure of working with. His vast artistic and technical knowledge enable him to achieve a caliber work that most people aspire too, but only few can reach. "

- Eric Armstrong
Animation Director
Electronic Arts

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