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Introduction to 3ds Max

Tools and Workflow with Jeremy Engleman

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3d Studio Max is an industry leading application for design visualization, game development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max's ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.

  • User Interface Overview
  • Object Creation
  • Command Panel
  • Path Animation
  • Modeling Basics
  • Normals
  • Subdivision Surface Modeling
  • UVs/Mapping Coordinates
  • Material Editor
  • Material Libraries
  • Light Types
  • Shadow Maps
  • Raytraced Shadows
  • Render Setings
  1. Getting Started
  2. Modeling Basics
  3. Modeling Techniques
  4. Texturing
  5. Lighting
  • Product Code: JEN04
  • ISBN: 1-59762-837-9
  • UPC: 805366017279
  • Duration: 410 minutes
  • Formats: DVD-ROM, Mac or PC only

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here here.

  • Software Used:

  • 3DS Max

Jeremy Engleman

Jeremy has been working professionally in computer graphics since a one gigabyte hard drive was considered massive. Having worked in games, multimedia, print and film, Jeremy is currently working for Dreamworks Animation as a look development artist. Jeremy has worked for many clients including Sting, Peter Gabriel, Dodge, Penguin-Putnam, Duncan Studio, Disney and more. He has worked on award winning projects such as Vigilante 8, Leonardo da Vinci's Codex Leicester, Riven: The Sequel to Myst, The Patriot, Sinbad, Shark Tale, Flushed Away, The Guardians, and How to Train Your Dragon.

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"Jeremy is not only a fantastic teacher but an amazing artist. His ability to break down complex software issues into understandable and easy to digest bits of information will get you up and running with 3DS Max fast and with minimum fuss."

- Ryan Kingslien
Resident Artist
The Gnomon Workshop

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