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Character Modeling
for Next-Gen Games

Modeling and Sculpting with Richard Smith

Sample Clip

In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.

  • Low-Res Base Mesh
  • Realistic Clothing Folds
  • Legs, Torso and Backpack
  • Using Nex and XNormal
  • Game Geometry
  1. Overview
  2. Reference and Block Out Model
  3. Legs
  4. Torso
  5. Backpack
  6. Game Geometry
  • Product Code: RSM01
  • ISBN: 1-59762-839-5
  • UPC: 805366017255
  • Duration: 193 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

  • Software Used:

  • Autodesk
    Maya

  • Pixologic
    ZBrush

Richard Smith

3D Artist

Richard Smith is an award-winning character artist with over nine years of experience in the games industry. His has worked on such titles as Star Wars Battlefront 3, Time Splitters 4, Without Warning and Haze which he worked on while at Free Radical Design. His experience spans high and low resolution modeling, texturing and character rigging. In his free time he creates high resolution digital sculptures for collectible figurines.

Watch this tutorial now with an Online Training Subscription.

"Richard Smith's DVD is a fantastic presentation of how to create a fully-realized Next-Gen game model. Richard covers everything you need to know about creating Next-Gen characters from modeling the base mesh, sculpting wrinkles, creating the low-resolution in-game mesh and generating Normal Maps."

- Ryan Kingslien
Resident Artist, Producer
The Gnomon Workshop

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