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Character Rigging: The Puppet Rig

Maya Rigging Techniques with Carlo Sansonetti

Sample Clip

In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters.

  • Joint Orientation, Naming and Placement
  • Animation Controls
  • Utility Nodes
  • Stretchy IK Spine
  • Head and Neck Rigs
  • Stretchy Legs and Arms
  • Foot Roll Using Group Nodes
  • Local vs. World Space
  • Connecting Attributes with Hypershade
  1. Overview / The Importance of Research
  2. Skeleton Creation, Part 1
  3. Skeleton Creation, Part 2
  4. Iconic Representation
  5. The Spine Rig
  6. The Arms and Hands, Part 1
  7. The Arms and Hands, Part 2
  8. The Arms and Hands, Part 3
  9. The Legs, Part 1
  10. The Legs, Part 2
  11. Head and Neck
  12. Control Cleanup
  • Product Code: CSA01
  • ISBN: 1-59762-880-8
  • UPC: 805366016845
  • Duration: 360 minutes
  • Formats: DVD-ROM, Mac or PC only

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • Autodesk
    Maya

Carlo Sansonetti

An Italian native, Carlo Sansonetti studied Photography at the American University in Rome. Following his dream, he decided to move to the U.S. to study and work as a CG artist. In the past eight years Carlo has worked on several projects as a rigger including Scary Movie 3 and on the National Geographic documentary Fight Science. More recently he completed work as a rigger on the next generation game title Ratatouille for Heavy Iron Studios. In his spare time, Carlo taught at Gnomon School of Visual Effects and created the award-winning animated short film The Auction. Carlo is currently working at Lucasfilm Animation on the CG animated series The Clone Wars.

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"Carlo is the master at reating robust character rigs that have feature film quality on a video game budget…he knows the rigs, he knows animation, and he never stops impressing us with his ability to blend this knowledge into amazing results. Frankly, our job would be impossible without Carlo. He is a marvel!"

- Marty Davis
Animation Director
Heavy Iron Studios

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