Powered by Modular Merchant Shopping Cart Software
View Large Image

Character Design Pipeline

Production Art & Research Techniques with BARONTiERi

Sample Clip

In this DVD, watch BARONTiERi as he demonstrates the different steps behind the creation of two iconic characters using both Adobe Photoshop® and Autodesk Maya®. He will then show how to successfully use your imagination under realistic production constraints. BARONTiERi reveals the latest digital art techniques, ideas and original processes used by the creative members of STEAMBOT Studios. He breaks down the foundations of an efficient character design pipeline for concept artists of the video game and visual effects industries, while demonstrating the importance of teamwork, and focusing on research, development and problem-solving issues. This lecture covers professional tips, speedpainting, basic 3D modeling and environment/mechanical design.

  • Production Pipeline
  • Art Direction
  • Design Language
  • Teamwork
  • Colors
  • Speedpainting
  • 2D/3D Compositing
  • Lighting Strategies
  • Scene Refining
  1. Conception - Production Art Pipeline
  2. Pre-production
    Part 1: Character Design Process: Harry
    Part 2: Character Design Process: CAT
  3. Production
    Part 1: Final Design and Compositing
    Part 2: Rendering and Polishing
  4. Conclusion
  • Product Code: THD01
  • ISBN: 1-59762-877-8
  • UPC: 805366016876
  • Duration: 135 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2


  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

  • Software Used:

  • Autodesk

  • Adobe

Thierry Doizon

Digital Artist

Thierry Doizon, a.k.a. BARONTiERi, attended both the European Design Institute (FR) and the Kent Institute of Arts & Design (UK), graduating with honors with a B.A. degree in Industrial Design and Interior Architecture. He fell into the weird world of video games in 1995, and has worked for different companies such as Acclaim Studios, Splash Damage, Ubisoft and now Eidos Montreal. At the same time, he's been working on a diverse array of personal projects including illustrations, matte paintings and comic books, and has been invited to speak at various workshops and conferences (Disney Imagineering, ADAPT, Ubisoft Campus, The Gnomon Workshop and Massive Black). Thierry currently works as a senior Concept Designer/Art Director, and has participated in the development of The Red Star, Assassin's Creed, Prince of Persia and Deus Ex III. He is also a co-founder of STEAMBOT Studios, a collective of artists dedicated to creating, inspiring and pushing the boundaries of concept art.

Watch this tutorial now with an Online Training Subscription.

"One of the most important steps in becoming a successful video game concept designer is knowing how best to approach the creation and presentation of game assets for the rest of the development team. Thierry does a wonderful job at presenting this process on his first educational DVD. Seeing just how clear, direct, thorough and concise the design of any character or object can be executed from start to finish will be a great help to aspiring concept designers of all levels. This DVD will greatly help with the refinement of a designers' ideas and how they should go about professionally presenting those ideas to the video game industry."

- Scott Robertson
Chair of Entertainment Concept Design, Art Center College of Design
Founder, Design Studio Press

Read the review of this DVD from Imagine FX

Lecture Stills Gallery