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Comic Book Coloring

with Steve Firchow

Introduction

Description

In this third lecture of a series on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop®. He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing color, light and detail. In addition, he discusses techniques for improving speed and the differences between coloring covers vs. interior comic pages.


Duration: 3h 00m

Format: SD 1024x768

Steve Firchow

Art Director - Comic Book Artist

Steve Firchow is a 2D and 3D artist with fifteen years of experience in commercial illustration and comic book coloring and five years in console game development. He has collaborated with many premiere artists in the comic industry and has created traditional and digital illustrations for Image Comics, Darkhorse Comics, Mattel, Sega, TSR, Wizards of the Coast, Ace Books and many other advertising and publishing agencies. While continuing as a freelance illustrator he began working full-time in game development in 2002. He worked on Call of Duty: Finest Hour doing mainly texturing and storyboards and is currently the art director on Spark Unlimited's first person shooter, Legendary.

  • "Comics are unique in the world of art in that creating one is truly a collaborative effort and I have had the good fortune in my career to have a master like Steve Firchow as an artistic partner. Ask any artist and they'll tell you the thrill of creation usually ends when they finish the work. That's a shame because for me, once I've done my part, the anticipation of Steve enhancing and completing my work just keeps the thrill going. And that, as they say, is priceless."

    - Marc Silvestri
    CEO/Penciller Top Cow Productions, Inc.