Creature Detailing for ProductionModel Refining and UV Mapping with Laurent Pierlot |
In this DVD, Laurent shares his techniques for detailing and refining the model he started in "Creature Modeling for Production". Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.
- Preparing the Mesh to Unfold the UVs
- Using Planar Projections and Deep UV
- Adjusting Shapes in ZBrush
- Painting Final Details Using Alpha Maps in ZBrush's Projection Master
- Creating Custom Alpha Maps
- Exporting Normal and Cavity Maps with ZMapper
- Cutting the Mesh and Unfolding UVs
- Reshaping and Refining Volumes in ZBrush
- Adding Final Details in ZBrush
- More Detailing, Creating Custom Alphas
- Exporting the Maps/Rendering a Sample Still
- Product Code: LPI02
- ISBN: 1-59762-918-9
- UPC: 805366016463
- Duration: 150 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
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Software Used:
Autodesk
3ds Max
Pixologic
ZBrush-
Right Hemisphere
Deep UV
Laurent Pierlot
Blur Studios
Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.
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"Whenever Blur is asked to model a snarling hell-beast that eats babies for breakfast (which happens at LEAST once a week) the first stop we make is Laurent Pierlot's workstation. Zombies with brains oozing from their eye sockets? We get Laurent. Mutated alien monsters? Laurent."













