Character Texturing for ProductionMaterial and Texturing Techniques with Ian Joyner |
In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max > ZBrush > BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Adobe Photoshop®.
- UV Layout with Max and DeepUV
- Creating Textures with Photos
- Texture Painting Using Photoshop, ZBrush(ZappLink) and BodyPaint
- Fixing Seams
- Using Textures as Guides to Enhance Modeling
- HairFX Settings
- Brazil Materials
- Simple Rigging Using Biped
- UV Techniques
- Roughing in Textures for Head
- Making the Eye
- BodyPaint and ZBrush's Zapplink
- Fixing Seams with BodyPaint
- Costume Texturing
- Enhancing Hair
- Re-rigging and Final Renders
- Product Code: IJO02
- ISBN: 1-59762-921-9
- UPC: 805366016432
- Duration: 295 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
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Software Used:
Autodesk
3ds Max
Pixologic
ZBrush
MAXON
BodyPaint
Adobe
Photoshop
Ian Joyner
Blur Studios
Ian Joyner is a freelance character artist residing in Culver City, CA. Over the years he has worked on games, commercials and feature films at Blur Studio, and recently ventured out as a freelance character artist for clients all over the world. His work can be seen throughout various projects including (but not limited to) BioShock, Halo Wars (upcoming), Golden Axe (upcoming), Marvel : Ultimate Alliance, Hellgate : London, Jericho, Brothers in Arms, Warhammer: Age of Reckoning and Rise of Legends to name a few. Film work includes Rocky Balboa, Aliens of the Deep, and Blur Studio's short film A Gentlemen's Duel. Other work includes tech demonstrations for XSI's Face Robot, training material (DVDs and classes) for The Gnomon Workshop, and promotional material for a large variety of projects.
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"Ian has been a trailblazer here at Blur from the moment he arrived, testing out new techniques and tools, eager to fill his bag o' tricks up as quickly as possible. Here at Blur it's not only important to create great looking characters, but to do them quickly and efficiently and Ian pioneered many of the the techniques we use that improve both the quality and the efficiency of every character we create here at Blur."













