Matte Painting Techniques for Concept Design
with Francesco Corvino
In this lecture, Francesco Corvino shares his process for designing environments and his photo-real approach to Concept Design for the film industry. Starting from a rough sketch, Francesco models a 3D scene in Maya, extracting UVs and creating textures in Photoshop. He shares how to light and render in Vray, demonstrating how to give life and realism to the 3D set. Importing the rendered design in Photoshop, Francesco then shows how to properly integrate all the 3D and 2D elements into a coherent and stunning image. He creates a photo-real landscape using photo manipulation and painting techniques, demonstrating how to push the 3D render by adding textures and other photographic elements such as people and props. For artists interested in developing their environment skills for concept design or matte painting, Francesco's demonstration is full of inspiring tips and techniques informed by his years of professional experience.
- UV's, Texturing and Lighting
- VRay Shading and Rendering
- Sketching the scene
- Modeling the architecture
- Modeling the details
- UV's, Texturing and Lighting
- Shading and Rendering
- Creating the landscape
- Detailing the landscape
- Final integration
- Product Code: FCO01
- ISBN: 1-59762-726-7
- UPC: 805366018382
- Duration: 308 minutes
- Formats: DVD-ROM, Digital Download
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
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Art Director, Concept Artist, Matte Painter
Francesco Corvino is a Concept Designer, Art Director and Matte painter specializing in work for film, TV series, and commercials. Having a strong background in Architecture and Industrial Design, he handles different aspects of production, from rough sketches to the final photo-real image. Born and raised in Italy, Francesco developed a great interest for architecture, art and history. He gained a Master's degree in Architecture and subsequently decided to develop his passion for the film and video game industries by attending the Gnomon School of Visual Effects in Hollywood. Francesco started his career working with the Aaron Sims Company, collaborating together for several years. Today he continues to design and art direct for the Hollywood film industry having contributed to more than 40 projects, including 'World War Z', 'The Hangover Part 3', 'Wrath of the Titans', '300: Rise of an Empire', 'Teenage Mutant Ninja Turtles', 'Jupiter Ascending', and 'Dawn of the Planet of the Apes'.
"Francesco is one of the most talented artists with whom I have had the pleasure of working. His ability to bring Concept Art to life in such original and inspiring ways - using 3D models, photographs, and painting - has always impressed me, and I look forward to seeing what the future holds for this talented young artist."
- Aaron Sims
The Aaron Sims Company
"Francesco Corvino is not only a phenomenal Concept Designer and Matte Painter, but has also been an absolute joy to work with over the years. I've had the privilege of watching Francesco grow from his first few projects to becoming the super talent that he is today. I honestly cannot say enough good things about him. I'm so excited that he's come out with his own tutorial. I look forward to watching it and learning his process in depth."
-Jerad S Marantz
Creature/ Character/Concept Artist
"Francesco has worked on huge blockbusters while doing amazing work in Environmental Design and Digital Matte Painting. It's always a pleasure seeing his new work for the industry."