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3D Look Development in Modo

with Andras Kavalecz

Sample Clip

In this tutorial, Andras Kavalecz demonstrates how to develop a 2D concept by Stephen Change into 3D using Modo. Andras will guide the viewer through the entire process from modeling, UV layout, painting textures, replicators, lighting, shading and rendering. The goals of this demonstration is to showcase Modo's "artist-friendly" and intuitive workflow and to share how Modo can bridge 2D concept art with 3D look development - empowering the 2D concept artist with the flexibility of 3D.

  • Modeling
  • UV Mapping
  • Material Setup
  • Texturing
  • Shading
  • Rendering
  • Volumetric Clouds and Dust
  • HDR
  1. Introduction
  2. Tires
  3. Truck Part A
  4. Truck Part B
  5. Positioning Truck and Buildings
  6. Ground
  7. UV's Part A
  8. UV's Part B
  9. Material Setup Part A
  10. Material Setup Part B
  11. Procedurals
  12. Texturing Splatter
  13. Texturing Tire
  14. Updating Textures
  15. Update Tire Texture
  16. Shading The Buildings
  17. AO Passes and Render Passes
  18. Volumetric Final Clouds
  19. Volume Dust and HDR
  • Product Code: AKA02
  • ISBN: 1-59762-730-5
  • UPC: 805366018337
  • Duration: 469 minutes
  • Formats: DVD-ROM, Digital Download, Online Subscription

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2


  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here here.

  • Software Used:

  • Luxology

Andras Kavalecz

3D Artist

Andras Kavalecz is a professional 3D artist with over 19 years of experience creating digital art for the broadcast and games industries. His visual effects work can be seen in TV series such as Fringe, Person of Interest, Grimm, Almost Human and Agents of SHIELD. He has worked at such studios as LucasArts, Electronic Arts, Passion Pictures and many others. During his career, Andras has gathered production experience using various leading applications and has also helped to develop in-house proprietary software.

Watch this tutorial now with an Online Training Subscription.

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