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Realistic Skin with ZBrush and Keyshot

with Dominic Qwek

Sample Clip

In this DVD, Dominic Qwek covers how to create realistic skin for his creature designs using ZBrush, Keyshot and Photoshop. He starts off by using ZBrush to sculpt realistic skin details such as wrinkles, moles and warts. Dominic then uses polypaint in ZBrush to texture skin tones where he adopts a layered approach for realistic results. Using the GoZ plugin, he imports the polypainted model into Keyshot where he starts lighting and shading. Keyshot's translucent shader is explained, as well as its HDR lighting features, for photo-realistic and interactive rendering. Finally, Dominic shares his post-processing workflow in Photoshop to achieve the final image.

  • Sculpting Micro-detail
  • Polypainting
  • Lighting and Rendering
  • Post processing
    Chapters
  1. Introduction
  2. Sculpting Micro-detail
  3. Polypainting: Base Coat
  4. Polypainting: Wrinkles, moles and warts
  5. Lighting and Rendering in Keyshot
  6. Post processing in Photoshop

  • Product Code: DQW01
  • ISBN: 1-59762-732-1
  • UPC: 805366018320
  • Duration: 138 minutes
  • Formats: DVD-ROM, Digital Download

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here here.

  • Software Used:

  • Pixologic
    ZBrush

  • Keyshot

  • Adobe
    Photoshop

Dominic Qwek

Character Artist

Dominic Qwek is a Character Artist specializing in game art and 3D concept design. He started his career working as a 3D generalist at various post-production studios. A few years later, he made the switch to the games industry where he now specializes in 3D character art. Currently, Dominic works at Blizzard Entertainment as a Senior Cinematic Artist. His recent projects include titles such as Killzone 2, Starcraft II: Wings of Liberty and Heart of the Swarm, Diablo 3 and Hearthstone. His work at Blizzard consists of real-time character and environment asset creation, as well as lighting for in-game cinematics. He also enjoys creating digital sculptures for 3D printing and has a huge passion for designing creatures and monsters.

"Dominic's work really flourished over the last years. His creativity in regard of character and creature design is limitless. His workflow is simple and elegant which allows him to move quickly along his peers. I look forward in learning from his DVD myself!"

- Jonathan Berube
Blizzard Entertainment

"Dominic is one of the best character artists in this industry. He has great design skills and with his experience and knowledge of the tools his creations are always amazing. He has one of the best pipelines i know of and its great to be able to have access to it, I'm sure it will be useful even to the most experienced artist."

- Rafael Grassetti
Lead Character Artist at Sony Computer Entertainment

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