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Painting Realistic Skin in Mari 2.0

with Justin Holt

Sample Clip

In Justin's second texture DVD tutorial, he covers how to paint realistic female skin in the new Mari 2.0. Justin will explore various types of photographic reference as well as demonstrate relatively new techniques to painting pore displacement textures using scanned pore details. He will introduce you to Mari 2.0, the best way to transition from Mari 1.6 or 1.5 and explore the all new and exciting layer system within Mari 2.0 to ensure a 100% non-destructive workflow. To finish off the demos, Justin will show the easiest methods in which to paint convincing eyes that will breathe life and soul into your characters.

  • UV Layout
  • Skin Specular Maps
  • Texture Layers
  • Reference Gathering
  • Displacement Maps
  • Weathering Skin
  • Grading
  • Painting Eyes
  • Reference Cleanup
  • Epidermal Skin Maps
  • UDIM
  • Sub Surface Skin Maps
    Chapters
  1. Introduction and UVs Part 1
  2. Laying out UVs Part 2
  3. Texture Reference
  4. Introduction to Mari 2.0
  5. Painting Color Maps Part 1
  6. Painting Color Maps Part 2
  7. Painting Color Maps Part 3
  8. Painting Color Maps Part 4
  9. Painting Sub-dermal "Deep" Maps
  10. Painting Sub-dermal "Mid" Maps
  11. Mari 2.0 Procedural Layers
  12. Painting Specular Maps
  13. Painting Fine Displacement Maps Part 1
  14. Painting Fine Displacement Maps Part 2
  15. Weathering Skin: Dirt and Grime Maps
  16. Adding Scalp and Skin Details
  17. Introduction to Texturing Eyes
  18. Reference Cleanup and Initial Projections
  19. Eyes Base Paint
  20. Eyes Color Correction
  21. Eyes Secondary Maps and Conclusion

  • Product Code: JHO02
  • ISBN: 1-59762-735-6
  • UPC: 805366018290
  • Duration: 333 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • The Foundry
    Mari

  • Adobe
    Photoshop

Justin Holt

Lead Texture Painter Image Engine | Vancouver BC

Justin Holt began his career as a lighting technical director working at Rhythm & Hues Studios on the Academy Award Winning Animated Feature Happy Feet. However, his passion for textures landed him a gig as a texture painter on his second feature film, The Kingdom. From there Justin's career quickly sky-rocketed from being a part of a small team who painted textures for The Hulk and his rival The Abomination in the second adaptation of The Incredible Hulk, to painting the Owlship in Zack Snyder's Watchmen. After leading texture work at Industrial Light & Magic working on Gore Verbinski's feature animation Rango starring Johnny Depp, Justin has moved up to Vancouver to build a new texture pipeline and oversee the texture work coming out of Image Engine. Currently he is leading work on Neill Blomkamp's highly anticipated Elysium as well as R.I.P.D.

" Justin has a work ethic that is like an attack by a big country on a small town..He has an infectious energy and fast thinking talent which I love to work with and is why he is among a small group of digital artists that I like to call my crew..."

- Carlos Huante
Creature Design Illustrator and Art Director

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