ZBrush Base Head

with Nick Zuccarello

Chapter List

Description

In this tutorial, Nick Zuccarello shows explains the different features of his base ZBrush head that are designed to make it easier when working with your model in a production setting: Polygroups for facial features Layer for open mouth Nick also goes over some foundational tools for working with your model: Transpose and Topological Masking.


Duration: 30 minutes

Format: SD 1024x768

IMAGE GALLERY

  • ZBrush Base Head
  • ZBrush Base Head
  • ZBrush Base Head
  • ZBrush Base Head
  • ZBrush Base Head
  • ZBrush Base Head
  • ZBrush Base Head
  • ZBrush Base Head
  • ZBrush Base Head

Nick Zuccarello

Graphics Trainer

Nick Zuccarello is a Graphics Trainer for Electronic Arts. (EA Tiburon) Nick Has worked in the computer graphics/video game industry for over 10 years. He has worked with companies such as Sony Online Entertainment, High Moon Studios and Electronic Arts as a Character/Creature Artist. He has worked on Star Wars Galaxies, Darkwatch and Madden Next Gen.