UV Mapping 101

Maya UV Techniques with Kevin Hudson

Chapter List

Description

In this title, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different cars models, Kevin demonstrates his methods for approaching each model's construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.


Duration: 200 minutes

Format: SD 1024x768

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Introduction and History
  • 03. Basic UV Editing
  • 04. Planar Projections
  • 05. The Cake Plate
  • 06. Pipes
  • 07. UVing a House
  • 08. Conclusion

IMAGE GALLERY

  • UV Mapping 101
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Kevin Hudson

Digital Modeler

Kevin Hudson helped to pioneer the digital character pipeline at Sony Imageworks where he worked for fourteen years. He contributed to such milestone projects as James and the Giant Peach, Anaconda, Stuart Little, Hollowman and Harry Potter and the Sorcerer’s Stone. With The ChubbChubbs Kevin helped to develop Sony’s pipepline for digital animation feature film and achieved one of his career goals – contributing to an Academy Award winning film. After working on fully digital virtual environments for the first feature length 3D, all CG film The Polar Express, Kevin returned to his creature making roots for Ghost Rider, am Legend and Watchmen, creating photorealistic digital characters for all three films. With these films, Kevin helped to establish the use of Sub-D surfaces and ZBrush at Sony. Recently Kevin moved to London to work at Double Negative Visual Effects.

  • "Kevin Hudson is one of the most talented 3D artists I've ever had the pleasure of working with. His vast artistic and technical knowledge enable him to achieve a caliber work that most people aspire too, but only few can reach. "

    - Eric Armstrong
    Animation Director Electronic Arts