The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this title, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different cars models, Kevin demonstrates his methods for approaching each model's construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.
Duration: 200 minutes
Format: SD 1024x768
Kevin Hudson helped to pioneer the digital character pipeline at Sony Imageworks where he worked for fourteen years. He contributed to such milestone projects as James and the Giant Peach, Anaconda, Stuart Little, Hollowman and Harry Potter and the Sorcerer’s Stone. With The ChubbChubbs Kevin helped to develop Sony’s pipepline for digital animation feature film and achieved one of his career goals – contributing to an Academy Award winning film. After working on fully digital virtual environments for the first feature length 3D, all CG film The Polar Express, Kevin returned to his creature making roots for Ghost Rider, am Legend and Watchmen, creating photorealistic digital characters for all three films. With these films, Kevin helped to establish the use of Sub-D surfaces and ZBrush at Sony. Recently Kevin moved to London to work at Double Negative Visual Effects.
"Kevin Hudson is one of the most talented 3D artists I've ever had the pleasure of working with. His vast artistic and technical knowledge enable him to achieve a caliber work that most people aspire too, but only few can reach. "