Sculpture 3

Sculpting the Detailed Character Head

Chapter List

Description

This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this title teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins - all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details.


Duration: 120 minutes

Format: SD 640x480

IMAGE GALLERY

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John Brown

Character / Creature Designer Sculptor

With over forty film and television credits, John Brown’s skills as a sculptor placed him in the top live-action special make-up FX houses in Hollywood. Credits include Alien Resurrection, Species 2, George of the Jungle, Jumanji, X-Files, Mars Attacks, Bless The Child, Monkeybone, The Cell, Spy Kids, Scary Movie 2, Planet of the Apes and a host of others. John is also a bronze figurative artist whose sculptures reside in private collections throughout the United States.

  • "I have had the great fortune and enjoyment of watching John Brown’s exceptional tutorial series on sculpting the human figure and head. John draws from a traditional approach where he has an incredible indepth understanding of the Bridgeman philosophy. His tutorials are succinct, focused and deliver a wonderful set of tutorials on sculpting the human form. I now enjoy sharing these tutorials with the sculpting team here at Weta Workshop and believe they will also get a great deal out of John’s teachings."

    - Richard Taylor
    Co-Owner and Creative Director Weta Workshop