The Gnomon Workshop

Modeling the Human Head

Polygon Modeling with Kevin Hudson

Description

This title takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In this lecture, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face – nose, mouth, eyelids and ears – as he transforms this simple structure into something as complex as the human head.


Duration: 170 minutes

Format: SD 1024x768

Tags



Software Used

IMAGE GALLERY

  • Modeling the Human Head
  • Modeling the Human Head
  • Modeling the Human Head
  • Modeling the Human Head
  • Modeling the Human Head
  • Modeling the Human Head
  • Modeling the Human Head
  • Modeling the Human Head
  • Modeling the Human Head

Kevin Hudson

Digital Modeler

Kevin Hudson helped to pioneer the digital character pipeline at Sony Imageworks where he worked for fourteen years. He contributed to such milestone projects as James and the Giant Peach, Anaconda, Stuart Little, Hollowman and Harry Potter and the Sorcerer’s Stone. With The ChubbChubbs Kevin helped to develop Sony’s pipepline for digital animation feature film and achieved one of his career goals – contributing to an Academy Award winning film. After working on fully digital virtual environments for the first feature length 3D, all CG film The Polar Express, Kevin returned to his creature making roots for Ghost Rider, am Legend and Watchmen, creating photorealistic digital characters for all three films. With these films, Kevin helped to establish the use of Sub-D surfaces and ZBrush at Sony. Recently Kevin moved to London to work at Double Negative Visual Effects.

  • "Kevin Hudson is one of the most talented 3D artists I've ever had the pleasure of working with. His vast artistic and technical knowledge enable him to achieve a caliber work that most people aspire too, but only few can reach. "

    - Eric Armstrong
    Animation Director Electronic Arts