Creating blockmesh, bridge and castle assets
Environment Artist at Naughty Dog
In 2007, Martin first started his career as an environment Artist at Deck13 in Frankfurt Germany. After a short freelance period, he joined the team at Crytek as an Environment Artist on Crysis 2 and Crysis 3. In 2013 Martin moved to Rocksteady London where he worked on Batman Arkham Knight as an Environment & Lighting Artist, and in 2015 he made his way to Naughty Dog in Los Angeles as an Environment Modeling Artist working on Uncharted 4 and Uncharted Lost Legacy and is currently working on The Last of Us Part 2.