Introduction to Maya 2017 with Eric Keller


The Gnomon Workshop is pleased to announce the release of "Introduction to Maya 2017", interface and workflow with Eric Keller 

Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2017. Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, animation and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. Maya 2017 introduces many new tools including robust sculpting tools, Maya workspaces, the Arnold rendering plug-in, MASH motion graphics tools, advanced render set up, redesigned graph editor, and enhanced non-linear animation editing tools, just to name a few. Eric Keller has created lessons designed to help you integrate these tools into your Maya pipeline. The project files included in this series can be used to follow along with the lectures or for your own deconstruction. In addition to exploring Maya's powerful toolset, you will also learn how to optimize your workflow through interface customization.