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When:
Saturday and Sunday June 24-25th, 2006, 10am-7pm.
Click here for the schedule

Where:
Sound Stage 15, next door to the Gnomon School of Visual Effects
1015 N. Cahuenga Blvd., Hollywood, CA 90038

The Cost:
$125 (non-refundable after June 22nd, 2006) - Purchase tickets online and bring a printed copy of your order confirmation and valid driver's license to the event. Please do not select shipping options, as we will not be issuing a printed ticket! Reserve early, our last event sold out.

Event Description:
The Gnomon Workshop is presenting our third workshop weekend, June 24th and 25th. We've assembled another great line up of instructors, featuring speakers in and out of the Gnomon Workshop library. These artists will present on subjects including character and concept design, comic book penciling, modeling and animation, game production pipeline, Photoshop, Painter, Maya and Max. In addition, you'll also get a chance to meet some highly accomplished artists who will take you inside their own personal projects and processes.

Join us to hear and watch artists who work in the entertainment industry. Our schedule will include such 2D artists as Justin Sweet, Vance Kovacs, Stephen Platt, Hong Ly from NCSoft, and Vyle and Barontieri from Ubisoft. Our 3D schedule will include Jerry O'flaherty and Kevin Lanning from Epic Games, as well as Ed Quintero from Massive Black, Robert Coddington from EA Los Angeles and Pascal Blanche from Ubisoft. These artists have influenced the landscape of concept design, visual effects and game design, with work featured in films such as The Matrix sequels, The Lion the Witch and the Wardrobe, Hellboy, The Mask 2, Blade Trinity, The Fog, and in games such as Gears of War, Prince of Persia the Two Thrones, Assasin's Creed and Unreal Championship 2.

As we did last time, we are holding our recruiting room (a couple studios and game companies hired a few of our attendees in past events). We have now confirmed that representatives from the following companies will be at Gnomon Workshop: Live! to review portfolios and answer questions: Blur, NCsoft, Ubisoft, Microsoft, Ensemble Studios, Rythm and Hues, Massive Black, Sony Pictures Imageworks and Zoic. And more will be announced soon! This will be a great opportunity to meet supervisors and art directors in the entertainment industry. We will be updating our site regularly over the next few weeks as we confirm recruiters. Bring your portfolios. Bring your questions.

Food, Places to Stay and More:
We'll provide light lunch, refreshments and surprises throughout the day (and some fun entertainment Saturday evening). Seating is extremely limited, so please make sure you register early.

If you're coming in from out of town, the fabulous and centrally located Roosevelt Hotel will extend the Gnomon rate of about $179.00 for our event. Call 323.466.7000 and ask for the Gnomon rooms (based on availability).

The Econo Lodge Hollywood is simple and super inexpensive and within walking distance. It's right around the corner from Gnomon and they're giving a 10 percent discount on their already really low-priced rooms: Single rooms are $69/night; double rooms are $79/night. They're at 777 Vine Street, 323.463.5671. Ask for GT or Carol, and tell them you're coming in for Gnomon.

If you want to find other accommodations, look around Santa Monica and Vine Street (or west).

Questions about the event? Feel free to email us at
gwlive@gnomon3d.com.

Click here to see information about the last Gnomon Workshop:Live! in February 2006.

Click here to see information about the last Gnomon Workshop:Live! in November 2005.

 





Saturday, June 24th:

10:00am VANCE KOVACS - Painting with Intuitive Color
- Session Description
- Instructor bio

11:30am JUSTIN SWEET - Creative Character Composition and
Design Using Painter
- Session Description
- Instructor bio

1:00pm Lunch

2:00pm VYLE / BARONTIERI - Speedpainting for the Production Pipeline
- Session Description
- Instructor bio - Vyle
- Instructor bio - Barontieri

3:30pm STEPHEN PLATT - Comic Book Penciling
- Session Description
- Instructor bio

5:00pm HONG LY - Character Design and Visual Development
- Session Description
- Instructor bio

 

Sunday, June 25th:

10:00am JERRY O'FLAHERTY - Modeling Next-Gen Characters:
From Concept to Game, Part 1
- Session Description
- Instructor bio

11:30am KEVIN LANNING- Modeling Next-Gen Characters:
From Concept to Game, Part 2
- Session Description
- Instructor bio

1:00pm Lunch

2:00pm PASCAL BLANCHE - 3D Illustration
- Session Description
- Instructor bio

3:30pm ED QUINTERO - Texturing Techniques for Film and
Game Production
- Session Description
- Instructor bio

5:00pm ROBERT CODDINGTON - Animation for the Game Pipeline
- Session Description
- Instructor bio