A
crucial technique to succesfull lighting is
the process of light linking. The process of
simulating reflected light is very much achieved
by exclusively associating lights with objects.
Yet new lights are automatically linked to all
surfaces in the scene.
Light linking is accomplished in the Relationshp Editor. You can choose to
use either light or object centric mode. In the image below we see Object
Centric mode, where one selects a single object in the left column and can
then see which lights are linked to that surface. To make/break links, just
click a light in the right column. Unfortunately, this window does not allow
you to select more than one object at a time. To do this, you must select
the objects and lights manually then use Lighting/Shading -> Make Light
Links (or Break...).

Light
Linking Window (Relationship Editor)
Workflow
Example: say you have a scene with hundreds
of surfaces and scores of lights. You then create
a new light to act as a bounce light onto a
character. Therefore you need to unlink the
light from all surfaces in the scene except
the character. Do not use the Relationship Editor
to do this unless you have a lot of time to
kill. Select the light then use Lighting/Shading
-> Select Objects Illuminted by Light. This
will select all the objects in the scene, but
will deselect the light. Now shift select the
light and use Lighting/Shading -> Break Light
Links. Now the light is not illuminating anything.
Now select the character, shift select the light,
then use Lighting/Shading -> Make Light Links.