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Ok, this drove
me nuts for a good week... If you are using a 3D paint
package to paint texture channels of a multi-patch
NURBS model, you may find that when you import your
textures, your edges display artifacts when rendered.
Make sure that Wrap U and Wrap V are off for all of
the 2DPlacement nodes in your scene. If you are painting
Bump, make sure that Adjust edges is turned on for
the Bump2D node.
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