Creating Normal Maps
- Duration: 113 min
- # of chapters: 3
This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps - which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.
Please note that this tutorial uses Zbrush version 3.1
These videos are available as Digital Downloads only, at a resolution of 1024x768. Software requirements: QuickTime Movie Player (Version 7.0 or higher).
Scott Spencer
Digital Sculptor
Scott Spencer has worked extensively with ZBrush for visual effects, toys and collectible design and digital maquettes. He's worked with Pixologic, Gentle Giant Studios, Pendulum Studios for Activision, and is currently working on The Hobbit at Weta Workshop as Digital Sculptor. Recent credits include The DaVinci Code, Harry Potter V, X-Men III and various commercial projects. Scott has taught classes at Gnomon School of Visual Effects in Hollywood, produced numerous video tutorials and manuals for the ZBrush community, and is the author of the highly-regarded ZBrush Character Creation: Advanced Digital Sculpting and ZBrush Digital Sculpting: Human Anatomy. Scott graduated from Savannah College of Art and Design and studied classical figurative sculpture at the Florence Academy of Art in Italy.

