Understanding Key Framing, The Graph Editor, Dope Sheet, Timing, Story
- Duration: 130 min
- # of chapters: 2
This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available. We will focus on a classic bouncing ball animation and learn how to use the primary animation interface, the Graph Editor, as well as the timing interface of the Dope Sheet. In chapter two, we create a small story animation for our reel and render it to completion. For those new to Maya, this tutorial gives you the fundamental skills necessary to begin animating your own projects and scenes.
These videos are available as Digital Downloads only, at a resolution of 1024x768. Software requirements: QuickTime Movie Player (Version 7.0 or higher).
Stephen McClure
Resident Artist/Producer
The Gnomon Workshop
With over twelve years of experience in the field of animation and visual effects, Stephen McClure has worked on numerous projects involving the many aspects of CG matchmoving and integration. For eight years he was a lead artist on high-end television commercial work at The Digital Lab, whose clients included Coca Cola, EDS, Sega, Chevrolet, Motorola and Taco Bell. Stephen's other credits include music videos, episodic television and feature films such as Sphere and Practical Magic. Stephen has been teaching at the Gnomon School for over six years and has also taught at Art Center College of Design in Pasadena, as well as at UCLA Extension. He is currently a resident artist and producer at The Gnomon Workshop. Stephen received BFAs from Art Center College of Design, and from The School of The Art Institute of Chicago.

