Learn to Sculpt Realistic Folds and Wrinkles in Clothing
- Duration: 43 min
In this tutorial Richard Smith demonstrates how to sculpt amazingly realistic folds in clothing using ZBrush. He covers the fundamentals of direction and weight as well as gathering reference. This tutorial documents the entire process for sculpting the jacket of Richard's latest character, Bad Girl. It is an absolute must-have for anyone wanting to learn how to create more realistic clothing for their characters.
These videos are available as Digital Downloads only, at a resolution of 1024x768. Software requirements: QuickTime Movie Player (Version 7.0 or higher).
Richard Smith
3D Artist
Richard Smith is an award-winning character artist with over nine years of experience in the games industry. His has worked on such titles as Star Wars Battlefront 3, Time Splitters 4, Without Warning and Haze which he worked on while at Free Radical Design. His experience spans high and low resolution modeling, texturing and character rigging. In his free time he creates high resolution digital sculptures for collectible figurines.