Portrait Sculpting: H.C. Andersen
Blocking In and Detailing a Portrait in ZBrush from Reference.
In this tutorial, Ryan Kingslien works from reference easily available on the web from Flickr and Google to sculpt a portrait of Danish author H.C. Anderson. During the process of sculpting, Ryan looks at ways to establish likeness and character. Ryan also discusses pitfalls to avoid as a sculptor. In chapter 1, Ryan covers how to block in the model using the Move Brush, Clay Brush and Clay Tubes. In chapter 2, Ryan looks at how to detail the portrait and finalize the look and character of the model.
Duration: 47 min
Ecorche: Face Sculpting
This 60 minute tutorial explains how to sculpt the anatomy of the human face using ZBrush's innovative ZSpheres and advanced Digital Clay system. Most of the major muscles of the face are covered with an emphasis on those most responsible for the form and function of facial expressions. Includes Project files.
Duration: 60 min
These videos are available as Digital Downloads only, at a resolution of 1024x768. Software requirements: QuickTime Movie Player (Version 7.0 or higher).
Ryan Kingslien
Resident Artist, The Gnomon Workshop
Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.
"Ryan was an important part of the success of ZBrush 3. His blend of a traditional artistic background and technical prowess was key in helping us shape the next-generation of digital sculpting software."
Jaime Labelle
COO Pixologic
"I can't think of anyone who is more qualified to present this information than Ryan. During his time as product manager at Pixologic, he was always the first person I'd contact when I needed to find the best work flow for any aspect of ZBrush."

