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Visual FX for Games

Real-Time Effects Using Unreal Engine 3
with Maxime Deleris

Sample Clip

In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop®, AfterEffects®, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more. Instructor for this title: Maxime Deleris

  • Creating smoke in Unreal
  • Adding fire
  • Explosions and debris
  • Constructing bullet impacts and muzzle flashes
  • Environment smoke
  • Haze, fog and candle flames
  • Practical effects
  1. Presentation
  2. Smoke Part 1
  3. Smoke Part 2
  4. Smoke Part 3
  5. Fire and Smoke Part 1
  6. Fire and Smoke Part 2
  7. Explosions Part 1
  8. Explosions Part 2
  9. Explosions Part 3
  10. Bullets Impacts
  11. Muzzle Flashes
  12. Environment Smoke
  13. Environment Effects Part 1
  14. Environment Effects Part 2
  15. Environment Effects Part 3
  16. Practical Effects
  17. Conclusion
  • Product Code: MAD01
  • ISBN: 1-59762-780-1
  • UPC: 805366017842
  • Duration: 74 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • Unreal
    Dev Kit

  • Adobe
    Photoshop

  • Adobe
    AfterEffects

  • Autodesk
    3ds Max

Maxime Deleris

Senior Visual Effects Artist
Ubisoft (Montreal, Quebec)

Maxime Deleris knew he wanted to work in video games from the moment he started to play Choplifter on his parents' Apple IIC in 1984. He studied visual arts and graphic communication, and began working as a multimedia and video editing artist in advertising, but soon became overwhelmed by his desire to create video games. He applied and landed an Art Director position at Kalisto, a French game company where he worked for five years. After Kalisto closed in 2002, he was hired by Infogrames in Lyon and then moved on to Ubisoft as a Visual Effects Artist. In 2006, Maxime became Senior Effects Artist for Ubisoft in Montreal. Maxime's credits include:Splinter Cell 2, 3 and 4, Surf's up, Rainbow 6, Vegas 2, Naruto 2, and Splinter Cell 5: Conviction.