By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering. Two different demostrations will show the entire process. Learn about the importance of values, lighting, and scale to help create the over-all mood. Also covered are some basic tips about Photoshop.
- Photoshop set-up
- Digital painting
- Laying in vaules
- Using scale
- Lighting
- Introduction
- Initial Block-in
- Stronger Lighting
- Final Touches
- Initial Block-in
- Creating Contrast
- Bounce Light
- Conclusion
- Credits
- Product Code: DES04
- ISBN: 1-930878-59-1
- UPC: 805366006037
- Duration: 110 minutes
- Formats: DVD-VIDEO
DVD-Video Information:
- NTSC
- All Regions
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Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
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- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
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Software Used:
Adobe
Photoshop
Feng Zhu
Concept Designer
Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.
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"Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around."















