The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design. This lecture is divided into three parts, each covering a different drawing technique and materials. Learn about the basics of each material, and how they can be applied in the drawing process. Also demonstrated are the basics of perspective, development of form, and warm-up excerises.
- Quick sketching techniques
- Pencils
- Pens
- Markers
- Basics of perspetive
- warm-up excerises
- other drawing materials
- Introduction
- Pencil Sketch
- Pen Sketch
- Line Weight
- Marker Rendering
- Initial Pencil
- Inking
- Marker Rendering
- Credits
- Product Code: DES03
- ISBN: 1-930878-58-3
- UPC: 805366005931
- Duration: 110 minutes
- Formats: DVD-VIDEO
DVD-Video Information:
- NTSC
- All Regions
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- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
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- Acrobat Reader (Version 5.0 or higher)
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Feng Zhu
Concept Designer
Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.
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"Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around."














