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Brazil Material Fundamentals

3ds Max and Brazil Techniques with Sebatien Chort

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This DVD offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. In this title Sebastien covers in detail all the different materials, shaders and texture maps included with this amazing tool from Splutterfish. He also demonstrates how to create and manage materials in a simple scene in order to reproduce a photorealistic image in 3D. This DVD contains an extensive custom library which has hundreds of resources in a simple browsable interface. The library includes materials, textures, references and links to everything you need to enhance your scenes and to enable you to create new materials on your own.

  • Working with Brazil to Achieve Great Materials
  • Toon Materials
  • Experimenting with Displacement Maps
  • Reproducing a Scene from a Photograph Using Simple Materials
  • Browsable Library Includes:
  • 100 materials
  • 150 tileable textures
  • 400 reference pictures
  1. Introduction
  2. General Overview of Brazil 1
  3. General Overview of Brazil 2
  4. General Overview of Brazil 3
  5. Brazil Base Shaders: Synthetic Shaders
  6. Brazil Base Shaders: Organic Shaders
  7. Brazil Materials: Glass, Chrome, Toon and Utility
  8. Brazil Texture Maps
  9. Displacement Mapping
  10. The Material Library
  11. Brazil Tools
  12. Still Life Practical Example
  • Product Code: SCH01
  • ISBN: 1-59762-855-7
  • UPC: 805366017095
  • Duration: 260 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • 3DS Max

Sebastien Chort

Sebastien Chort graduated from Supinfocom (France) in 2000 and worked in Paris for Partizan Midi Minuit as a CG generalist for 2 years. In 2003 Tim Miller invited him to join Blur Studio in Venice, CA where he worked for four years as an environment modeler/lighter. While at Blur, Sebastien supervised numerous projects including the animated short A Gentlemen's Duel as well as the cinematic for X-men Legends II. As of May 2007 Sebastien has worked for Dreamworks Animation as a lighting artist on Bee Movie, Kung Fu Panda and Madagascar (Escape 2 Africa). Sebastien has developed a passion for all the different aspects of production from modeling to compositing, and in particular has focused on materials, shaders and textures.

Watch this tutorial now with an Online Training Subscription.

"Sebastien's critical eye and extensive knowledge of lighting and rendering have been setting the standards in projects from Blur and currently DreamWorks. He is an artist that we can all admire and learn from."

- Stephen McClure
Producer, The Gnomon Workshop Instructor, Gnomon School of Visual Effects

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