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Intro to ZBrush 3 UPDATED!

Tools and Workflow with Ryan Kingslien

Sample Clip

Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.

  • Sculpting
  • Brushes
  • Masks
  • ZSpheres
  • SubTools
  • Polygroups
  • PolyPainting
  • ZAppLink
  • Transpose
  • MatCap
  • Materials
  • Rendering
  • Lighting
  • Displacement Maps
  • Normal Maps
  • Topology
  • Turntables
  1. Get Sculpting in 5 Minutes
  2. Sculpting Fundamentals
  3. Review
  4. Sculpting Details
  5. Review
  6. Masks
  7. Documents verse Tools
  8. Sculpting Workflow with Clay Brush
  9. Understanding Brushes
  10. Polygroups and SubTools
  11. Polygroups
  12. Subtools
  13. Transpose
  14. ZSpheres
  15. ZSphere Quadraped
  16. ZSphere Hands
  17. Posing Your Model
  18. Transpose Master
  19. MatCap Materials
  20. Material Basics
  21. Managing Materials
  22. Lighting
  23. Rendering
  24. PolyPainting Essentials
  25. PolyPainting Multiple Objects
  26. PolyPainting with Cavity
  27. ZAppLink Part 1
  28. ZAppLink Part 2
  29. Exporting PolyPainting
  30. Using ZMapper Primer
  31. Displacement Maps Primer
  32. Turntables
  33. Topology Primer
  • Product Code: RKI01
  • ISBN: 1-59762-858-1
  • UPC: 805366017064
  • Duration: 436 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

  • Software Used:

  • Pixologic
    ZBrush

Ryan Kingslien

Resident Artist
The Gnomon Workshop

Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.

Watch this tutorial now with an Online Training Subscription.

"Ryan was an important part of the success of ZBrush 3. His blend of a traditional artistic background and technical prowess was key in helping us shape the next-generation of digital sculpting software."

- Jaime Labelle
COO Pixologic

"I can't think of anyone who is more qualified to present this information than Ryan. During his time as product manager at Pixologic, he was always the first person I'd contact when I needed to find the best work flow for any aspect of ZBrush."

- Zack Petroc
Zack Petroc Studio

Read the review of this DVD from 3D World

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