Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.
- Sculpting
- Brushes
- Masks
- ZSpheres
- SubTools
- Polygroups
- PolyPainting
- ZAppLink
- Transpose
- MatCap
- Materials
- Rendering
- Lighting
- Displacement Maps
- Normal Maps
- Topology
- Turntables
- Get Sculpting in 5 Minutes
- Sculpting Fundamentals
- Review
- Sculpting Details
- Review
- Masks
- Documents verse Tools
- Sculpting Workflow with Clay Brush
- Understanding Brushes
- Polygroups and SubTools
- Polygroups
- Subtools
- Transpose
- ZSpheres
- ZSphere Quadraped
- ZSphere Hands
- Posing Your Model
- Transpose Master
- MatCap Materials
- Material Basics
- Managing Materials
- Lighting
- Rendering
- PolyPainting Essentials
- PolyPainting Multiple Objects
- PolyPainting with Cavity
- ZAppLink Part 1
- ZAppLink Part 2
- Exporting PolyPainting
- Using ZMapper Primer
- Displacement Maps Primer
- Turntables
- Topology Primer
- Product Code: RKI01
- ISBN: 1-59762-858-1
- UPC: 805366017064
- Duration: 436 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
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Software Used:
Pixologic
ZBrush
Ryan Kingslien
Resident Artist
The Gnomon Workshop
Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.
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"Ryan was an important part of the success of ZBrush 3. His blend of a traditional artistic background and technical prowess was key in helping us shape the next-generation of digital sculpting software."
- Jaime Labelle
COO Pixologic
"I can't think of anyone who is more qualified to present this information than Ryan. During his time as product manager at Pixologic, he was always the first person I'd contact when I needed to find the best work flow for any aspect of ZBrush."




































