BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on hard surface texture painting for 3D models – in this case a military styled helicopter. Ted begins by organizing the vehicle into discreet layer groups reflective of their final material assignments. He then shows various texture painting techniques and methodologies using Maya, Photoshop®, BodyPaint and ZBrush. The DVD includes production meetings with art director Mark Goerner and culminates with a spectacular rendering of what all the various maps look like when placed on the model.
- UV Layout
- Texture Planning
- Using Reference
- Metallic and Painted Surfaces
- Painting Hardware and Signage
- Painting Wear and Tear
- Reflection and Specular Maps
- Working with the Art Director
- Introduction
- First Production Meeting
- Museum Visit
- UV Layout
- Exterior Textures Part I
- Exterior Textures Part II
- Hull Plating
- Second Production Meeting
- Interior Textures
- Specular Reflection Mapping
- Outro
- Product Code: BTS05
- ISBN: 1-59762-861-1
- UPC: 805366017033
- Duration: 270 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here here.
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Software Used:
Autodesk
Maya
Maxon
BodyPaint 3d
Pixologic
ZBrush
Adobe
Photoshop
Ted Davis
Ted Davis attained his BFA in Computer Animation from the International Fine Arts College in Miami, FL. He has foundations in traditional, modern and contemporary techniques of drawing, painting, sculpting and other mixed media art forms. Upon graduating from college, he began applying his various skill sets into the field of Computer Graphics, ultimately becoming a texture artist. He has done work for major visual effects houses, video game studios, broadcast campaigns and freelance clientele. Projects include God of War II, Spyro the Dragon, Silent Hill Experience, Ratchet and Clank, Tools of Destruction, Speed Racer and Thunder Cats.
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"Ted Davis is the type of artist you want to have around in production.His innovating approaches combined with shear and raw talent makes the work he produces priceless. It's a pleasure to be working with him again, who knows what he will captivate me with next?"
















