BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.
- UV Layout for the Head
- UV Layout for the Suit
- Shaders
- Compositing
- Texturing Flesh
- Texturing the Clothing and Cigar
- Creating and Using Reference
- Working with the Art Director
- Intro/First Production Meeting
- Photo Shoot
- UVing the Head
- Texturing the Head
- Shaders & Compositing
- Cigar: Start to Finish
- UVing the Suit
- Texturing the Suit
- Second Production Meeting
- Compositing the Suit
- Outro
- Product Code: BTS04
- ISBN: 1-59762-862-X
- UPC: 805366017026
- Duration: 330 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here here.
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Software Used:
Autodesk
Maya
Maxon
BodyPaint 3d
Pixologic
ZBrush
Adobe
Photoshop
Ben Neall
Lead Texture Artist
Luma Pictures
Ben Neall received a Bachelor of Fine Arts from Chico State University, with a major in Painting and Drawing. With a background in traditional art, Ben started his career in texturing at Luma Pictures, and has been Lead Texture Artist at Luma since 2005. In this position he has worked on many projects, including City of Ember, Pirates of the Caribbean: At World's End, No Country for Old Men, and Underworld: Evolution.
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"Ben's talent and eye for perfection easily puts him as one of the top handful of artists in the industry."
















