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Digital Sculpting: The Human Anatomy

ZBrush-to-Maya Workflow with Zack Petroc

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In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

  • Anatomical Structure
  • Form Development
  • Gesture Block-in
  • Sculptural Rhythm
  • Weight and Balance
  • Superficial Anatomy
  • Organized Mesh Creation
  1. Block-in Maya Mesh
  2. Initial Development: Gesture and Torso
  3. Initial Development: Leg and Foot
  4. Initial Development: Arm and Hand
  5. Initial Development: Head
  6. Finalizing: Torso
  7. Finalizing: Leg and Foot
  8. Finalizing: Arm and Hand
  9. Finalizing: Head
  10. Gesture Tweaks and Superficial Veins
  11. Creating an Organized Mesh
  • Product Code: ZPE01
  • ISBN: 1-930878-40-0
  • UPC: 805366004132
  • Duration: 140 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • Pixologic
    ZBrush

  • Autodesk
    Maya

Zack Petroc

Model Supervisor

Zack Petroc has a Bachelor of Fine Arts degree from the Cleveland Institute of Art with a major in Sculpture. He studied anatomy at Case Western Reserve School of Medicine, and figure sculpture in Florence, Italy. Zack's strong design foundation and unique approaches to digital sculpting enable him to contribute to all aspects of design, from concept to final sculpt. Zack was model supervisor on Sky Captain and the World of Tomorrow, and continues working with director Kerry Conran as an art director and model supervisor on John Carter of Mars.

Watch this tutorial now with an Online Training Subscription.

"Zack Petroc's creative gifts place him at the forefront of the emerging field of digital art direction. Zack's great talent in all the traditional areas of artistic expression, coupled with a technical ability that takes a back seat to no one, combine to make him a truly unique talent. A rare ability to bring true artistry to life in a highly technical environment helps to set Zack apart."

- Kevin Conran
Film Maker

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